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Fingerprint Fingerprint is based on mining the text of the experts' scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 28 Similar Profiles
Students Engineering & Materials Science
Mechanical engineering Engineering & Materials Science
Grain growth Engineering & Materials Science
Computer games Engineering & Materials Science
Virtual reality Engineering & Materials Science
Experiments Engineering & Materials Science
Education Engineering & Materials Science
Engines Engineering & Materials Science

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Research Output 1996 2018

1 Citations

Collaborative virtual laboratory environments with hardware in the loop

Zhang, Z., Zhang, M., Chang, Y., Aziz Ramadan, E., Esche, S. & Chassapis, C., Apr 26 2018, Cyber-Physical Laboratories in Engineering and Science Education. Springer International Publishing, p. 363-402 40 p.

Stevens Institute of Technology

Research output: Chapter in Book/Report/Conference proceedingChapter

hardware
technical standard
costs
community
Engineering technology
Mechanical engineering
Robotics
Students
Sensors

Development of telepresence teaching robots with social capabilities

Zhang, M., Duan, P., Zhang, Z. & Esche, S., Jan 1 2018, Engineering Education. American Society of Mechanical Engineers (ASME), Vol. 5.

Stevens Institute of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Teaching
Robots
Students
Education
Distance education

Immersive educational systems with procedure-oriented combinations of real and virtual environments

Zhang, Z., Zhang, S., Zhang, M. & Esche, S., Jan 1 2018, Engineering Education. American Society of Mechanical Engineers (ASME), Vol. 5.

Stevens Institute of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Gears
Object recognition
Experiments
Cams
6 Citations
virtual reality
Virtual reality
Interfaces (computer)
flexibility
illness