Autonomous tools in system design

Reflective practice in ubisofts ghost recon wildlands project

Stefan Seidel, Nicholas Berente, Benoit Martinez, Aron Lindberg, Kalle Lyytinen, Jeffrey Nickerson

Research output: Contribution to specialist publicationArticle

Abstract

Ubisoft's game designers successfully used autonomous tools to develop an innovative virtual world. The authors discuss the reflective practices underlying this success and how autonomous tools enable more complex system design.

Original languageEnglish (US)
Pages16-23
Number of pages8
Volume51
No10
Specialist publicationComputer
DOIs
StatePublished - Oct 1 2018

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Systems analysis
Large scale systems

All Science Journal Classification (ASJC) codes

  • Computer Science(all)

Cite this

Seidel, Stefan ; Berente, Nicholas ; Martinez, Benoit ; Lindberg, Aron ; Lyytinen, Kalle ; Nickerson, Jeffrey. / Autonomous tools in system design : Reflective practice in ubisofts ghost recon wildlands project. In: Computer. 2018 ; Vol. 51, No. 10. pp. 16-23.
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Autonomous tools in system design : Reflective practice in ubisofts ghost recon wildlands project. / Seidel, Stefan; Berente, Nicholas; Martinez, Benoit; Lindberg, Aron; Lyytinen, Kalle; Nickerson, Jeffrey.

In: Computer, Vol. 51, No. 10, 01.10.2018, p. 16-23.

Research output: Contribution to specialist publicationArticle

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