Abstract
Curve-skeletons are thinned 1D representations of 3D objects useful for many visualization tasks including virtual navigation, reduced-model formulation, visualization improvement, animation, etc. There are many algorithms in the literature describing extraction methodologies for different applications; however, it is unclear how general and robust they are. In this paper, we provide an overview of many curve-skeleton applications and compile a set of desired properties of such representations. We also give a taxonomy of methods and analyze the advantages and drawbacks of each class of algorithms.
Original language | English (US) |
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Pages (from-to) | 530-548 |
Number of pages | 19 |
Journal | IEEE Transactions on Visualization and Computer Graphics |
Volume | 13 |
Issue number | 3 |
DOIs | |
State | Published - May 2007 |
ASJC Scopus subject areas
- Software
- Signal Processing
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design
Keywords
- And object representations
- Computational geometry
- Computer graphics
- Curve
- Curve-skeletons
- Object modeling
- Solid
- Surface