Local polygon reduction for voxel-based modeling

Research output: Contribution to conferencePaper

Abstract

In voxel-based modeling systems, shapes of objects are visualized in terms of many tiny polygons. Because these excessive polygons deteriorate the interactive visualization performance, a grid-dependent local polygon reduction method is developed in this paper. Instead of processing the entire polygons altogether in the reduction process, these polygons are divided into many subgroups and reduced separately. This method has the advantages of having faster computational speed and providing local editing functions. The relations of native voxel data and sub-regions for local reduction are discussed. The partial surface editing function is also presented.

Original languageEnglish (US)
Pages597-603
Number of pages7
StatePublished - Dec 1 2002
Event22nd Computers and Information in Engineering Conference - Montreal, Que., Canada
Duration: Sep 29 2002Oct 2 2002

Other

Other22nd Computers and Information in Engineering Conference
CountryCanada
CityMontreal, Que.
Period9/29/0210/2/02

All Science Journal Classification (ASJC) codes

  • Mechanical Engineering
  • Computer Science Applications
  • Modeling and Simulation
  • Computer Graphics and Computer-Aided Design

Cite this

Gea, H. (2002). Local polygon reduction for voxel-based modeling. 597-603. Paper presented at 22nd Computers and Information in Engineering Conference, Montreal, Que., Canada.