Skip to main navigation Skip to search Skip to main content

Multi-Object Reward-Guided Optimization for Empty-Room-to-Furnished-Scene Image Editing

Research output: Contribution to journal › Article › peer-review

Abstract

Recent instruction-guided image editing models support flexible single-object manipulation, but multi-object editing in one scene remains challenging. In empty-room-to-furnished-scene editing, we aim to insert all requested furniture items, preserve source identity, control spatial placement, and maintain plausible room layout. Existing multi-reference editors often treat furniture references as a holistic cue, causing missing objects, identity drift, counting errors, unrealistic placement, and background damage. In this paper, we propose a novel method of Multi-Object Reward-Guided Optimization (MORGO), which formulates the task as multi-object furniture fusion. It builds a reference-guided synthetic dataset with empty rooms, moodboards, instructions, pseudo-furnished targets, and object-level metadata for source tracing. Furthermore, we develop a source-aware Visual Question Answering (VQA) evaluator for furniture-level rewards, supported by classical image-similarity metrics as an auxiliary audit. This evaluation is further converted into a reward signal for Direct Preference Optimization (DPO) fine-tuning. We have built a dataset, which contains 5000 images of furniture, varying randomly from 1 to 9 objects in an image. Experimental results show that our method achieves the evaluation metrics (Formula presented), that outperforms the existing methods of Qwen base and OmniGen2.

Original languageEnglish (US)
Article number2659041
JournalInternational Journal of Pattern Recognition and Artificial Intelligence
DOIs
StateAccepted/In press - 2026

ASJC Scopus subject areas

  • Software
  • Computer Vision and Pattern Recognition
  • Artificial Intelligence

Keywords

  • controllable generation
  • instruction-guided image editing
  • Multi-image fusion
  • preference optimization
  • scene synthesis
  • visual grounding

Cite this