We present an algorithm for morphing between two simple polygons. The two polygons are converted to multiresolution representations. Intermediate representations are generated from these two, from which intermediate polygons are reconstructed. Our algorithm is simpler than the few existing polygon morphing schemes, and its results compare favorably. The key to the success of our algorithm is the multiresolution shape representation, based on curve evolution schemes. This representation captures the geometric properties of a shape at different levels of detail, a crucial requirement for aesthetic shape deformations.
|Original language||English (US)|
|Number of pages||8|
|Journal||Proceedings - Graphics Interface|
|State||Published - Dec 1 1995|
All Science Journal Classification (ASJC) codes
- Hardware and Architecture