Abstract
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadrilateral mesh for a simple polygonal region in which no newly created angle is smaller than 18.43° = 1/3 or greater than 171.86° = 135° + 2 1/3. This is the first known result, to the best of our knowledge, on a direct quadrilateral mesh generation algorithm with a provable guarantee on the angles.
Original language | American English |
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Pages (from-to) | 31-56 |
Number of pages | 26 |
Journal | Engineering with Computers |
Volume | 28 |
Issue number | 1 |
DOIs | |
State | Published - Jan 2012 |
ASJC Scopus subject areas
- Software
- Modeling and Simulation
- Engineering(all)
- Computer Science Applications
Keywords
- Angle bounds
- Mesh-generation
- Quadrilateral
- Quadtree