The feasibility of an intervention combining self-efficacy theory and Wii Fit exergames in assisted living residents: A pilot study

Ying Yu Chao, Yvonne K. Scherer, Yow Wu Wu, Kathleen T. Lucke, Carolyn A. Montgomery

Research output: Contribution to journalArticlepeer-review

67 Scopus citations

Abstract

The purpose of this study was to examine the feasibility of a self-efficacy based intervention using Wii exergames in assisted living residents. The study was a single-group pre- and post-test design. Seven older adults (aged 80-94years) were instructed to engage in exergames twice a week for 8weeks. Physical function (balance, mobility, and walking distance), fear of falling, self-efficacy for exercise, and outcome expectations for exercise were evaluated. All participants had enjoyable experiences and no serious adverse events were reported. Participants had significant improvement on balance. Although not significant, there were trends indicating that participants improved mobility, walking endurance, and decreased fear of falling. The use of Wii exergames was an acceptable, safe, and potentially effective approach to promote physical activity in older adults. Findings provide support for the applications of integrating self-efficacy theory into exergames as a mechanism to encourage older adults to engage in exercise.

Original languageEnglish (US)
Pages (from-to)377-382
Number of pages6
JournalGeriatric Nursing
Volume34
Issue number5
DOIs
StatePublished - Sep 2013
Externally publishedYes

ASJC Scopus subject areas

  • Gerontology

Keywords

  • Assisted living residents
  • Exercise
  • Exergames
  • Physical activity
  • Self-efficacy theory

Fingerprint

Dive into the research topics of 'The feasibility of an intervention combining self-efficacy theory and Wii Fit exergames in assisted living residents: A pilot study'. Together they form a unique fingerprint.

Cite this