Abstract
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering the mesh using a FIFO vertex buffer, such as those available in modern 3D graphics hardware. The sequences are universal in the sense that they perform well for all sizes of vertex buffers, and generalize to progressive meshes. This has been verified experimentally.
Original language | American English |
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Pages (from-to) | 81-90 |
Number of pages | 10 |
Journal | Proceedings - Graphics Interface |
State | Published - 2001 |
Externally published | Yes |
Event | Proceedings Graphics Interface 2001 - Ottawa, Ont., Canada Duration: Jun 7 2001 → Jun 9 2001 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
Keywords
- Progressive meshes
- Rendering sequence
- Spacefilling curves
- Transparent vertex caching
- Triangle strips