TY - GEN
T1 - Volume Deformation via Scattered Data Interpolation
AU - Correa, Carlos D.
AU - Silver, Deborah
AU - Chen, Min
N1 - Publisher Copyright: © The Eurographics Association 2007.
PY - 2007
Y1 - 2007
N2 - With the advent of contemporary GPUs, it has been possible to perform volume deformation at interactive rates. In particular, it has been shown that deformation can be important for the purposes of illustration. In such cases, rather than being the result of a physically-based simulation, volume deformation is often goal-oriented and user-guided. For this purpose, it is important to provide the user with tools for directly specifying a deformation interactively and refine it based on constraints or user intention. In many cases, deformation is obtained based on a reference object or image. In this paper, we present a method for deforming volumetric objects based on user guided scattered data interpolation. A GPU-based implementation enables real-time manipulation of 2D images and volumes. We show how this approach can have applications in scientific illustration, volume exploration and visualization, generation of animations and special effects, among others.
AB - With the advent of contemporary GPUs, it has been possible to perform volume deformation at interactive rates. In particular, it has been shown that deformation can be important for the purposes of illustration. In such cases, rather than being the result of a physically-based simulation, volume deformation is often goal-oriented and user-guided. For this purpose, it is important to provide the user with tools for directly specifying a deformation interactively and refine it based on constraints or user intention. In many cases, deformation is obtained based on a reference object or image. In this paper, we present a method for deforming volumetric objects based on user guided scattered data interpolation. A GPU-based implementation enables real-time manipulation of 2D images and volumes. We show how this approach can have applications in scientific illustration, volume exploration and visualization, generation of animations and special effects, among others.
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M3 - Conference contribution
T3 - 6th Eurographics / IEEE VGTC International Symposium on Volume Graphics, VG@Eurographics 2007
SP - 91
EP - 98
BT - 6th Eurographics / IEEE VGTC International Symposium on Volume Graphics, VG@Eurographics 2007
A2 - Hege, H.-C.
A2 - Machiraju, R.
A2 - Moeller, T.
A2 - Sramek, M.
PB - The Eurographics Association
T2 - 6th Eurographics / IEEE VGTC International Symposium on Volume Graphics, VG@Eurographics 2007
Y2 - 3 September 2007 through 4 September 2007
ER -